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Himalayas · Partner listing

Senior Gameplay Animator

Wolcen Studio

⌖ United KingdomSalary not providedRemoteContract · Not specified

Source: Himalayas ↗

Location & working arrangement

Working arrangement is supplied by the provider. Check the original advert for attendance and travel requirements.

Provider location / applicant eligibility: Albania, Andorra, Austria, Belarus, Belgium, Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, Czechia, Denmark, Estonia, Faroe Islands, Finland, France, Germany, Gibraltar, Greece, Guernsey, Holy See (Vatican City State), Hungary, Iceland, Ireland, Isle of Man, Italy, Jersey, Kosovo, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Moldova, Monaco, Montenegro, Netherlands, North Macedonia, Norway, Poland, Portugal, Romania, San Marino, Serbia, Slovakia, Slovenia, Spain, Svalbard and Jan Mayen, Sweden, Switzerland, Ukraine, United Kingdom, Åland Islands

About the role

Wolcen is looking for a passionate Senior Gameplay Animator interested in working within a multicultural team and with Unreal Engine 5 as we continue developing our next projects (Wolcen 2 and Gods, Death, and Reapers). This is a remote position. Please be mindful that we take into consideration only candidates based within European Economical rea. Responsibilities: Create diverse and compelling character animations to enhance gameplay experience. Develop animations from scratch or manipulate mocap data for in-game animation. Collaborate closely with the Animation Director, animators, game designers, and programmers to understand quality objectives and gameplay intentions. Identify and report animation-related issues. Own animation features from concept to final implementation, including prototyping, iteration, integration, debugging, and polish. Estimate task time and manage deadlines effectively. Actively contribute to promoting a transparent and learning culture within the team. Anticipate production and technical risks and communicate them early to the relevant stakeholders. Requirements: 5+ years of experience as an Animator in the video game industry. Proficiency in Maya and Unreal engine 5 Strong teamwork and collaboration abilities. Deep understanding of bodymechanics and aesthetics. Adaptability, flexibility, and openness to change. Ability to give and receive constructive criticism. Innovative problem-solving skills. Strong written and verbal English communication skills. Nice to have: Experience implementing gameplay animation directly in Unreal Engine 5. Experience with Unreal Engine 5 animation layering systems and reusable animation logic. Strong understanding of combat animation, responsiveness, readability, timing and gameplay feel. Experience working with mocap data, including clean-up, editing and adaptation for gameplay. Professional experience developing action games, ARPGs or combat-heavy titles. Experience working autonomously, identifyingproblems and proposing solutions without requiring detailed direction. Experience collaborating directly with Game Design and Programming to solve animation and gameplay problems. A proactive mindset, with the confidence to experiment, take initiative, learn from mistakes, and iterate quickly based on feedback. Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above. Originally posted on Himalayas

Skills mentioned in the listing

Recognised skills are extracted from the supplied description using canonical names and aliases. They are mentions, not verified essential requirements. Check the source advert for the employer’s full requirements and location restrictions.

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