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Himalayas · Partner listing

Senior 3D Generalist Artist

Mythwright

⌖ United KingdomSalary not providedRemoteNot specified · Full-time

Source: Himalayas ↗

Location & working arrangement

Working arrangement is supplied by the provider. Check the original advert for attendance and travel requirements.

Provider location / applicant eligibility: Albania, Andorra, Austria, Belarus, Belgium, Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, Czechia, Denmark, Estonia, Faroe Islands, Finland, France, Germany, Gibraltar, Greece, Guernsey, Holy See (Vatican City State), Hungary, Iceland, Ireland, Isle of Man, Italy, Jersey, Kosovo, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Moldova, Monaco, Montenegro, Netherlands, North Macedonia, Norway, Poland, Portugal, Romania, San Marino, Serbia, Slovakia, Slovenia, Spain, Svalbard and Jan Mayen, Sweden, Switzerland, Ukraine, United Kingdom, Åland Islands

About the role

Role Overview We’re looking for a Senior 3D Generalist Artist to work on a Simulation Game. You’ll work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that serve a distinct genre audience and connect with players. Key Responsibilities 1 - Create Game-Ready Art You’ll mainly be working on modular environments, props, set dressing and character / creature work Success looks like: Understanding our art ethos and working autonomously with high level direction Grasping the project art style and adapting quickly Understanding how to construct modular environments and working to a grid Rapid output by focusing on getting the core elements right rather than superficial details 2 - Be a Force Multiplayer, Not Just an Asset Maker There’s more to it than just creating assets, it’s about being an invaluable team member. Success looks like: Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between Joining playtests and contributing to the game experience beyond art Identifying risks and constraints early and redirecting effort when needed Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum 3 - Implement Assets in Engine You’re not just handing off art assets, you’re implementing them in-engine. Success looks like: Importing, setting up and hooking up assets Correctly handling setup for materials, prefabs, folders and naming etc Fixing materials, collision and general art bugs in engine Spotting inefficiencies and offering better solutions Keeping assets and scenes well optimized without sacrificing the game’s vision Requirements Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility. Broad artistic & technical skillset: Environments, props, characters / creatures. Confident in Unreal Engine; asset implementation and fixing art bugs. Happy to prioritize speed & efficiency. Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king. General understanding of supporting optimization and performance for single player and online multiplayer titles (from an art POV). Bonus skills: Rigging, VFX, UI, Tech Art skills, Concept Art Please Note: This is a full-time, remote-working position, open to anyone within the UK & Europe. Benefits Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance. Originally posted on Himalayas

Skills mentioned in the listing

Recognised skills are extracted from the supplied description using canonical names and aliases. They are mentions, not verified essential requirements. Check the source advert for the employer’s full requirements and location restrictions.

Why these skills appear